![]() Vanguards: 2-3 Logistics, remainder DPS consisting of HAC – T3 – Command ships – BC and possibly a hacker for the Override Transfer Array sites.Īssaults: 4-6 Logistics, remainder DPS with a mix of short range and 120km+ ships. The fleet compositions for the different types of systems in an incursion follows. Fighting Sansha is as close as you can get to combat PVP in EVE without shooting other players. Therefore you will mostly find fleets categorized by tanking type (armor or shield) as well as what class of sites are being run. The first couple of days of incursions proved to be very hard for capsuleers since this is not your normal PVE. How do I join an Incursion and what should I bring? And if you’re looking for a new corp, it sure beats spamming the recruitment channel. Pilots from all over EVE will join together in one place. You can gain contacts and hear tales from all across New Eden. The first one is getting solid experience in fleet combat. Working together with 39 other pilots struggling to fight off 10 heavily fitted Sansha battleships and a ton of support ships can be a tough job. To win, you will have to learn about fleet compositions, efficient strategies, how logistics work, broadcasting/tagging and much much more. ![]() There are plenty of other reasons besides the ISK you should join in on incursions. Maximum of 40 pilots in fleet and on site.Īssuming you have the right fleet composition you can currently complete a vanguard site in 5-10 minutes, assault sites in 20-30 minutes and headquarters sites in 35-50 minutes. Maximum of 20 pilots in fleet and on site. Maximum of 10 pilots in fleet and on site.Īssaults: 18.2 m ISK + 3500 LP. The ISK and LP rewards, assuming you are in highsec and have the optimum amount of pilots, follows. The amount you recieve depends on which class of site you completed. There are several reasons for you to get out and begin doing incursions and one of them is ISK – lots of it! When completing an incursion site you will receive ISK and CONCORD loyalty points. The “historical” and roleplaying official justification for incursions can be watched here. When capsuleers destroy the mothership, the incursion will be completed and all loyalty points earned will be awarded. When a site is completed, the influence is reduced and the bar will become more blue. When the bar is at 0% and completely blue, the mothership (final boss) will spawn in the Headquarters system. The influence will gradually increase over time to a maximum of 100%. The bar begins at 100% and completely red. ![]() When inside an incursion area, a bar will show on the upper left of the screen indicating the strength of the sansha presence, also known as “influence”. Players can gather up within these systems and fight against the Sansha forces to drive them away. The staging system contains scout sites, the other systems contain site types of the same name. Systems in the constellation will be divided into different categories: staging, vanguard, assault and headquarters. What are Incursions really?Īn incursion is an invasion by NPC Sansha forces on a constellation. I will be splitting this post into different sections containing possible fitting techniques, strategies, fleet composition and where you can find more information. I have created this short guide to help everyone learn about how incursions really work. Editors note: this post was originally written and submitted by Ammzi.Īs you might have noticed (or not depending on how often you stick your head out of the rabbit hole) incursions have struck New Eden. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |